hacking

Anonymous and LulzSec Betrayed by One of Their Own

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While a number of members of Anonymous woke up to the sounds of an FBI raid yesterday, the rest of us woke up to the news that one of the group's most prominent members was acting as a government informant.

When the dust had settled, Sabu, a prolific hacker associated with LulzSec, Anti-Sec and the broader Anonymous community, was revealed to be a 28-year-old unemployed father of two from New York named Hector Monsegnur. After being arrested secretly last June and threatened with the loss of his children and a possible 124-year prison sentence, Monsegnur agreed to cooperate with law enforcement. The information he provided led to yesterday's arrest of six additional Anonymous members and further charges against those who had already been caught.

Data Bodies to Real Bodies: the Aesthetics of Online Activism

Ricardo DominguezI’m sure it was intentional that Ricardo Dominguez wore a shirt emblazoned with the symbol of DC comics’ super-speedy hero The Flash to a seminar on the aesthetics of code and internet activism. His lecture touched on flashmobs and hyperspeed internet communication, and the swiftness and dexterity with which he moved from topic to topic suggested a mind that moves at super-speed as well. It was only appropriate that he had a symbolic graphical representation of the content of his discussion splashed right across his chest.

This Friday, co-founder of the Electronic Disturbance Theatre Ricardo Dominguez delivered his last lecture in a three-day long series of workshops on the intersection of art and code at Ryerson University. He jumped right in and seemed to begin his lecture in medias res, and I quickly realized the disadvantages of missing the previous seminars. As he seemed to be finishing off a topic that he had started in the previous day’s lecture, there were many fleeting references to concepts and terminology previously defined. What ended up being covered was a brief history of “browser-based aesthetics” followed by a response to an earlier demand for practical avenues that could be taken by aspiring cyber activists.

Midterm Report: The Lulz & Authority

In his book, Crypto Anarchy, Cyberstates & Pirate Utopias, philosopher Peter Ludlow imagines “virtual communities as laboratories for conducting experiments in the construction of new societies and governance structures.” In the context of Metaviews' inquiry into the nature and future of authority, I believe it's important to understand how the modes of sociality and organization emerging within lulz-centric communities like 4chan, Anonymous and the now-defunct LulzSec are challenging and modulating our understanding of what authority is and how it is wielded.

4chan

On 4chan, for example, the notion that authority is something that you can collect and carry with you online is being contested. The radical anonymity of 4chan -- 90 per cent of all posts to the site are made without even so much as a pseudonym -- means the things we’re used to in other incarnations of web 2.0, things like followers, social capital, reputation, etc. are made impossible. If you arrive with a clever argument or a particularly humourous piece of content, you may be able to manifest a measure of influence in a given conversation, but you can’t take that authority and port it elsewhere within the community because every conversation starts at zero. It's just one of the many ways in which 4chan functions to draw a line in the sand between the real and the virtual; just because you're authoritative in the real world doesn't necessarily mean you get to take that authority for granted on the internet.

Digital Labour: The Case of WoW Glider

When I think about playing videogames like World of Warcraft or EVE Online I often run-up against one significant barrier: that I don't have enough time to put into it. If you want to maintain a constant presence in these spaces you have to make a significant sacrifice to other activities, due to the social nature of the game. This means you have to plan around other player's schedules on when to get together and complete missions and the like, nevermind that you also need to engage in a certain amout of grinding - the process by which you level-up and aquire in-game currency. Grinding is the fundamental process in which most of your time is consumed in these games. The worst parts about grinding is the mind numbing monotony – it is the videogame equivalent of the factory conveyor belt. You repeat the same action for hours on end with little social interaction or complexity. It is boring, and certainly not fun.

Enter WoW Glider – a program that essentially puts your avatar on auto-pilot. With it you don't have to actually play the game to level-up. In so doing it alters the relationship with labour that you have in the the virtual world. It breaks the cycle of capitalist production of the self – the work-ethic by which neo-liberalism deems you worthy as a citizen. Many players of World of Warcraft hate people who use Glider, because they haven't truly worked for their keep. They haven't earned their status as a player like everybody else has, because a computer laboured for them.